[State X, Golpe]
type			= HitDef
trigger1		= !movecontact
;--Atributos mandatorios-------------------------
attr			=
hitflag			=
guardflag		=
animtype		=
;--Tipo-de-golpe---------------------------------
air.anymtype		= ;checar!
fall.anymtype		= ;checar!
ground.type		=
air.type		= ;checar!
;--Dao,-poder-y-prioridad-----------------------
priority		=
damage			=
getpower		=
givepower		=
;--Tiempos---------------------------------------
pausetime		=
guard.pausetime		=
ground.hittime		=
guard.hittime		=
air.hittime		=
ground.slidetime	=
guard.slidetime		=
fall.recovertime	=
;--Sparks-y-sonidos------------------------------
sparkno			=
guard.sparkno		=
sparkxy			=
hitsound		=
guardsound		=
;--Velocidades-----------------------------------
ground.velocity		=
guard.velocity		=
air.velocity		=
airguard.velocity	=
ground.cornerpush.veloff=
air.cornerpush.veloff	=
guard.cornerpush.veloff	=
airguard.cornerpush.veloff=
;--Miscelneos-----------------------------------
air.juggle		=
fall			=
fall.recover		=
air.fall		=
;------------------------------------------------